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  • Crews can be un-equipped after your ship reaches level 10.
  • After level 10, the DNA you collect is used to level up your crews and increase your Greed level.
  • Level 10+ Higher greed levels will make conquest go faster and give more credits.
  • Leaving a system, even temporarily, will reset your Greed level to 0.
  • Danger measures how many enemy bullets are around you. Higher danger make you drop more DNA (displayed in yellow) when killing enemies.
  • "There are 5 subsystem slots (armament, engine, computer, hull and generator). At level 10, you will always have exactly one subsystem in each slot. Choose carefully each and every of them!
  • Use the Subsystems Codex to see what can drop in each slot.
  • Minimize your inventory and leave it on the screen to switch equipment easily during fights.
  • You can use the keys [1]-[2]-[3]-[4]-[5] to equip spare items from your inventory quickly.
  • Use [W] to warp back to the safety of the Motherbase if the situation seems too dangerous.
  • Ctrl-click on an item to move it quickly between your ship and your Warehouse.
  • Right-click an item to equip or un-equip it quickly.
  • Type /? in the chat to see all available commands.
  • A Gang can contain up to 10 members.
  • Press [Left Alt] to see the tooltip (and difference in stats) of the item next to your ship.
  • Ships move faster forward than backward. Use this at your advantage in dangerous fights!
  • Be careful of Kamikaze enemies (they have a red painting). They explode in a large explosion when they get too close from you.
  • "Play with other people. It makes the game easier AND more fun!
  • Don't worry: you cannot hit them with your projectiles."
  • Bosses can drop weapons and shield with special affixes, that give bonuses to a specific ability.
  • Use the Subsystems Codex ([O]) to see what subsystems you can unlock for your ships.
  • Sector Points (SP) are gained when you conquer a sector. They determine the ranks in the individual ladder of the current Galaxy.
  • Being in the 1st, 2nd or 3rd Gang in the sector ladder will give Sector Points bonuses, respectively 50%, 25% and 10%. Another good reason to play in a Gang!
  • Conquest Points (SP) are gained by conquering whole Tier IV+ systems. They determine the ranks in the Gang ladder of the current Galaxy. You NEED to be part of a Gang to earn them!
  • Being in the 1st, 2nd or 3rd Gang in the system ladder will give Conquest Point bonuses, respectively 35%, 20% and 10%.
  • The max level for items is 13.
  • "Superior (blue) items have an extra star in some stats.
  • Rare (yellow) items have up to 2 extra stars in some stats."
  • There is no way to sell items in the game, but you can destroy them to get DNA and level your ship faster, or maintain your Greed level.
  • Red or yellow bullets inflict solid damage. Blue bullets inflict electric damage. Explosions inflict... well... explosive damage.
  • Some enemies are more vulnerable to specific damage types. You can see their resistances when you move over them.
  • Your resistances are capped to 75%.
  • Debuffs have reduced efficiency on bosses.
  • Death is permanent in this game. Be careful of not getting overwhelmed by many enemies, especially fast ones!
  • Structure-to-energy or structure-to-shield transmuters have uses in niche builds, but you should stick to energy-to-shield or energy-to-structure transmuters in the beginning!
  • Gangs of Space is developed by only 2 people: Erhune (programming) and Grouroux (game design).
  • You can e-mail the dev team directly at {EMAIL REMOVED TO AVOID SPAM}
  • Linking another player as an Astrolax will give you DNA and drops whenever the linked player kill some enemies.
  • If you are not afraid of the challenge, you can level up faster by always tackling enemies 1 or 2 levels higher than your own.
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Ships GemeterAstrolax
Subsystems Gemeter (subsystems)Astrolax (subsystems)
Items WeaponsShieldsActivesPassives
Guides & Mechanics ConquestPirnatsDNATipsSkin