Spike

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The Spike is a small Pirnat unit which shoots 1/2/2 3-bursts (in low/mid/high-level sectors, indicated by blue/yellow/red detailing) of round orange bullets backward as it chases players (the bullets deal 1000 solid damage at T4). It can turn through a maximum of 180 degrees at a time.

Variants[edit]

The Spike has one basic variant and two deviant variants.

Spike Normal.png Basic Spike[edit]

Basic Spikes appear in all systems.

Resistances (Level 12)

  • Solid: 0%
  • Explosive: 40%
  • Electric: 25%

Spike Debuff[edit]

Spike Debuffs, instead of shooting 3-bursts of orange bullets, shoot 2-bursts of purple debuffing bullets which, in addition to dealing damage, reduce the victim's shield solid resistance significantly (-35% @ level 12, limit 1 stack). They appear in all systems.

Resistances (Level 12)

  • Solid: 0%
  • Explosive: 32%
  • Electric: 38%

Spike DeathBullet.png Spike Death Bullet[edit]

Spike Death Bullets shoot a slow-moving bullet on destruction (which deals 350 solid, 350 explosive and 350 electric damage at T4). They appear in T4+ systems.

Resistances (Level 12)

  • Solid: 0%
  • Explosive: 40%
  • Electric: 25%