DNA

From Gangs of Space
Jump to: navigation, search
This page contains changes which are not marked for translation.

DNA is a material that drops from destroyed enemies and is auto-collected when the player gets close enough to it.

Generation Mechanics[edit]

Enemies, upon destruction, drop amounts of DNA which vary based on enemy type and variant, enemy level, and whether any champion modifiers are present. These initial DNA gains are boosted based on the killer's DNA drop stat to obtain the DNA "subtotal". This amount is dropped into the world as green capsules.

DNA does not only drop for the ship that lands the killing shot on an enemy unit - it drops for every ship that damaged the unit as well as all Astrolaxes which used S-Link or Y-Link to boost one or more ships while they were damaging the unit.

Danger[edit]

The Danger system improves DNA gains based on the number of enemy bullets on screen at once. Its effects are represented by an orange bar in the interface. Getting hit by a bullet briefly resets the Danger level to 0%, encouraging effective dodging to maintain increased DNA gains.

Depending on the Danger level of at the time of an enemy's destruction, a percentage of the DNA subtotal is duplicated and dropped into the world as yellow capsules. Duplication percentage is approximately equal to Danger level until the Danger level exceeds ~30% - above this threshold, the duplication percentage grows non-linearly with Danger level (duplication % > Danger level). At the maximum Danger level of 100%, 300% of the subtotal is duplicated and dropped as yellow capsules, effectively quadrupling DNA gains.

Usage Mechanics[edit]

Ship Leveling[edit]

While the current ship is below level 10, all collected DNA drops contribute toward the next ship level (indicated by DNA drops leaving green trails upon collection). For the purposes of DNA leveling requirements, the Gemeter R and the Astrolax 500mg are low-tier ships; the Gemeter SX and the Astrolax 1g are mid-tier ships; and the Gemeter DX and the Astrolax 2g are high-tier ships.

DNA Requirements for Levels
Reach Level 1 2 3 4 5 6 7 8 9 10
Required DNA (Low-Tier Ship) 0 470 600 730 1,100 6,100 9,000 13,000 20,000 109,000
Cumulative DNA (Low-Tier Ship) 0 470 1,070 1,800 2,900 9,000 18,000 31,000 51,000 160,000
Required DNA (Mid-Tier Ship) 0 705 900 1,095 1,650 9,150 13,500 19,500 30,000 163,500
Cumulative DNA (Mid-Tier Ship) 0 705 1,605 2,700 4,350 13,500 27,000 46,500 76,500 240,000
Required DNA (High-Tier Ship) 0 940 1,200 1,460 2,200 12,200 18,000 26,000 40,000 218,000
Cumulative DNA (High-Tier Ship) 0 940 2,140 3,600 5,800 18,000 36,000 62,000 102,000 320,000

Greed Leveling[edit]

While the current ship is at level 10 and the player is within a T4-6 system, collected DNA contributes towards increasing the player's Greed level (indicated by DNA drops leaving blue trails upon collection):

DNA Requirements for Greed Levels
Greed Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Required DNA 0 9000 11,520 14,040 16,560 19,080 21,600 24,120 26,640 29,160 31,680 34,200 36,720 39,240 41,760 44,280
Conquest Reward (+%) 0 20 24 29 33 38 42 47 51 56 60 67 74 81 88 95
Conquest Speed (+%) 0 5 9 14 18 23 27 32 36 41 45 54 63 72 81 90
Greed Level 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Required DNA 46,800 49,320 51,840 54,360 56,880 59,400 59,885 61,089 62,904 65,281 68,188 71,601 75,503 79,878 84,714 90,000
Conquest Reward (+%) 102 109 116 123 130 132 134 136 138 140 142 144 146 148 150 160
Conquest Speed (+%) 99 108 117 126 135 142 148 155 161 168 174 181 187 194 200 210

Unlike normal ship levels, Greed levels reset to 0 whenever the player changes to a different system or warps to a motherbase. Additionally, they decay over time at a rate of 1.25% of the next Greed level's required DNA per second; taking damage from bullets instantly removes a 5% chunk. However, whenever DNA decays or is otherwise reduced down to 0%, 25%, 50% or 75% of the next level's DNA requirement, a grace period of 3 seconds occurs during which DNA cannot be reduced further - collecting DNA during this grace period ends it immediately and re-enables DNA decay and removal until another grace period triggers.

The player's current Greed level gives conquest reward and conquest speed bonuses based on its magnitude. The conquest reward bonus increases Sector Point (SP) and Credit gains from capturing zones (and, by extension, from conquering whole sectors), and the conquest speed bonus speeds up zone captures by increasing the rate at which the player's zone capture bar increases.

Crew Leveling[edit]

While the current ship is at level 10, collected DNA contributes toward the leveling of any equipped crew - see Guide:Crews for more details.

Navigation Edit this box
Ships GemeterAstrolax
Subsystems Gemeter (subsystems)Astrolax (subsystems)
Items WeaponsShieldsActivesPassives
Guides & Mechanics ConquestPirnatsDNATipsSkin